Despite the intricate and technical science behind creating a city, there is something magical about seeing all that honeycomb made of buildings offered by a large city in bird's eye view. A sense of order and control that I find most pleasant. But nevertheless, Mini Motorways It is very far from approaching that idyllic image that simulators like SimCity do or, for going to something more recent, Cities: Skylines.
The design and art work of Dinosaur Polo Club, also creators of Mini Metro, is bound to reduce that chaos directed to its minimum expression. To visualize the most efficient way to take citizens from here to there with something as simple as buildings and cars painted together through simple roads.
Why the simplest games are usually the funniest
Presented by surprise to Apple Arcade, and without data on its exact date of arrival on PC -or the possibility of seeing it on Android or consoles-, has been one of the best surprises that I have taken thanks to the new subscription service. Its previous title, focused on creating subway networks with the same and exquisite taste for minimalism, is one of those small but tremendously satisfying games that I go to when there is nothing else at hand.
Despite the madness that ends up occurring after several minutes in the same game, I wake up a certain calm to see its colorful wagons move from here to there moving passengers reduced to geometric shapes. The work of New Zealanders seems to me to be one of those small great achievements that, without the pomposity or marketing of a triple A, make the videogame industry advance by whispering timidly what are undoubtedly great ideas.
Mini Motorways, which changes the train stations for houses and offices, and the roads for roads and highways, does not enjoy that amazement of amazement offered by the first game. In fact it is only responsible for giving a good coat of paint to the formula and changing one method of transport for another.
Which in Mini Metro forced to take triangles to a station with a marked triangle, dragging a color line from one area to another, here it involves moving based on colors so that the vehicles of the red house end up in the office painted in the same tone. Along the way new houses and new colors that will force to continue creating roads that fulfill their mission.
An equally addictive twist
With a speed that advances without rhythm but without pause, slow and even boring during the first measures but exhausting when your city adds dozens of vehicles moving from here to there, a clock will mark the passing of the days while we look forward to the arrival Sunday.
It will be the moment when the game offers us 20 new sections of roads and the choice of an additional gift. A bridge that allows you to bypass rivers, a traffic light that controls traffic and traffic jams of a busy crossing or, the crown jewel, a highway that leads from one point to another regardless of roads or buildings along the way.
Except for the latter, ideal when all white houses accumulate in a corner despite being the corresponding office on the other side of the city, the rest of the additions are quite anecdotal. More than, using the obvious comparison, the additions offered Mini Metro to add wagons or new lines.
What in the game of 2014 was a gift you received with open arms no matter what it was, here is a mere process waiting for that new highway to finally allow you to alleviate a little more central traffic. It is, so to speak, a less inspired idea of a formula to which few things can be put in the face.
Although it seems like a game below what was expected to start it for the first time, I must also say that it is the only one that has kept me hooked from beginning to end of the catalog of Apple Arcadian. Part of the blame has its duration, just a handful of cities that give for an afternoon, and no ways to hold on except for the idea of raising positions on the scoreboard. However, having had a hundred cities available, most likely would continue playing instead of writing this.
As Mini Metro was already, Mini Motorways is absorbent and precious at a level that is not normally seen in the world of videogames. Less still in the mobile sector. He is an endearing heir to this fever of flash games that showed a lot with very little, offering fresh and fun experiences in front of the most complex developments in the sector.
It is, in short, one more reason to adore the independent scene and surrender, even in a market as controversial as the mobile, to those small wonders that show how far we are from running out of ideas. Mini Metro may continue to be installed on my mobile, but I trust that the mime in the form of novelties from Dinosaur Polo Club augur you Mini Motorways A similar future.
|Dinosaur Polo Club|
|Dinosaur Polo Club|
|Available with Apple Arcade (4.99 euros per month)|
- A work of precious minimalism
- Formula as simple as addictive
- It works as a recurring challenge if we try to improve our score
- Less inspired than Mini Metro
- Few modes and cities