According to a new report by Jason Schreier, from Bloomberg, CD Projekt Red will implement a mandatory crunch period for its developers, who will have to work 6 days a week to deliver cyberpunk 2077 on the scheduled date. The revelation came through an internal email, confirming that employees will dedicate a weekday and a weekend day throughout the critical period.
In May 2019, Adam Badowski, head of the studio, had announced in an interview with Kotaku, who wanted to be known as a leader who respects the limits of his employees and that the “non-mandatory crunch” policy would be responsible for making the hours of employees more flexible and respecting their proper rest hours. However, at the moment, exactly the opposite is happening, and the CEO decided to pronounce on the case.
“I put myself on the receiving end of all the negative reactions to the decision. I know this goes in the opposite direction of what we’ve been talking about about crunch. It’s also not in line with what I’ve come to believe some time ago—that this should never be the answer. But we’ve extended every other possible way to navigate the situation.”
Definitely entering an “overload state”, CD Projekt Red seems to have reached its limit at its current pace. However, in response to the Bloomberg, the studio tagged the site in a post by Badowski, stating that “everyone will be compensated for every extra hour dedicated”.
cyberpunk 2077 will be released on November 19th for PS4, PS5, Xbox One, Xbox Series S/X and PC.