Feature film: Chiptune Band Anamanaguchi distributes information to their latest album and Dream Smash Bros ….

Feature film: Chiptune Band Anamanaguchi distributes information to their latest album and Dream Smash Bros .... 1

Almost anyone can hum the original NES theme Super Mario Bros.But if you ask them what genre it is, you probably don't know what to say. Sure, people can describe it as video game music, but it can also be described as chiptune. The word chiptune is used to describe an entire genre of music created using sound chips found in older hardware that is outdated as the original. NES or Gameboy. And if you're familiar with the Chiptune genre, you might as well be familiar with the pioneering band, Anamanaguchi.

For those who are dark, Anamanaguchi is a four-part electronic pop / rock band from New York and Los Angeles that found its roots in Chiptune. They have been releasing music continuously since 2006 and after giving it several years to bake in the oven, they have recently released their latest full-length album, (US).


We were fortunate to chat with its members Peter Burkman and Luke Silas about the creation of the album, their roots as a band, and of course, Super Smash Ultimate brooch.

Nintendo Life: What made each of you interested in making music and how did you join the band?

Peter: Each of us comes from a family that makes music a big part of their lives. My father taught me how to play the guitar and my mother's father was a pianist and band leader. I grew up singing every weekend in the Church and every week in very well-funded public schools. MTV and video games can also play an important role, personally.

Luke My parents were singers, pianists, and composers who brought music to my life from the beginning; I tried many instruments and found the greatest pleasure in playing the drums, which created interest in other forms of percussion, and finally in the music school where I spent 4 years!

I spent a lot of time playing video games, and found an incredible love for the sound palette and composition of many games. I learned about chiptune in 2005, started working with lo-bit voices in 2006 (the same year I discovered Anamanaguchi), I sent them a myspace message in late 2007 asking if they needed a new drummer and they officially joined the band. Some. months later in early 2008!

Nintendo Life: In the past, you created a name for yourself by placing the original guitar and drums beyond the digital chiptune tune produced with a hacked retro system. We understand that Mario Paint is a musical instrument in itself (really a joke, but seriously!) But you do more with the hardware than that. How do you incorporate the game system into your writing process?

Peter: We were the only band with a computer on stage, and now we're the only one who performs on drums. Y guitar!

For us recently there were things that were less direct sound chips, but they were included at a more deliberate time. But of course, all digital music is also 'real'. What makes the chiptune special is that the hardware it writes is hardware that runs … with a sound chip, there is no "emulation" process; I guess that's what people mean when they say "real". The song will start on a computer or guitar software, and will be a mix between each part. (United States) are mostly computers.

Using hardware can really help develop an idea of ​​how far an item can go, and learning how to develop works with good taste around simple concepts or focal points.

Luke I would say that at this point the concepts involved in chip music writing are more part of our style than the sound itself; Writing with hardware encourages great attention to detail, very deliberate settings, uses very little, finds special / cool sounds / moments and learns how to do them perfectly by controlling your instruments, or Game Boy, or DAW, or guitar, or whatever. that you end up producing. Using hardware can really help develop an idea of ​​how far an item can go, and learning how to develop works with good taste around simple concepts or focal points. If anything, the very deliberate nature of making art this way has helped a lot in informing our process, especially manufacturing (USA).

Nintendo Life: You just released your last album (United States) in October and it's an absolute treasure from start to finish. You've been working on this behind the scenes for a while, so how does it feel to finally go out into nature?

Peter: It sure feels good to have (USA) out. It seems that we have spent time raising children and going to the first day of school, where we will have much less control over how it is formed and what it means.

Thank you!! It still doesn't make sense to be able to say "it's gone now," if only because it's a very long period of time where it only exists in our brains, and it spans multiple hard drives. It is very satisfying to know that we made the album we wanted, and in reality it still exists hahaha.

Nintendo Life: Your song, Sunset By Plane, is perfect for the track. Is there a story behind how you found your name?

Luke "Sunset By Plane" started as a song I wrote for my partner at the time; I used to make little loops to send to them when we lived on the opposite end of the country, and I made one that finally got in my room in our game Capsules of silence XXIV. I started messing it up one day and started a quick version that finally made a big impact on me! The name was originally "sweet sunset" as a quick title, but when I started working a bit on the lyrics with song vocalist Caroline Lufkin, it became less about distance and more about self-effort and united longing. to the distance and the life that came from leaving a part. yourself somewhere else. Sunset on air travel is just as important as the sunset you share with someone, if only because they are all part of the same emotional experience!

Nintendo Life: What inspires you to keep innovating?

Luke I never wanted to "innovate"! Just to learn more about things that excite me, and then I try to make an art that interests me!

Nintendo Life: in 2014, Scott Pilgrim vs. the World: The game is removed from PSN and Xbox Live, making the game unavailable to anyone who wants to play it today (unless you still have a working system when it is downloaded). Your music backbone is based on the idea of ​​getting hardware that is out of date, physical, and doing something new with it. So with Scott Pilgrim never being treated with physical release, how does it feel to let him know he's been removed from the face of the earth, that only a few people can play it?

Luke Very sad.

Nintendo Life: If you get a chance to get back to work on a video game soundtrack, but you can pick all the crap, why do you want to write?

Peter: I really want to work on more game music. I really like to do something with a story … now I can't think of anything. I know Ary really wants to be next Gta!

Anamanaguchi's choice

Luke I want to write an RPG with a rich and deep story! Such a world-building is a lot of fun, and creating an environment with music is very enjoyable.

Nintendo Life: We've heard you (especially Pete and Luke) play Smash a lot. Each of you can only choose one, but which is the fighter of your dreams for Super Smash Bros. Ultimate

Peter: Phoenix Wright.

Luke Cupboard EZ applauds

We want to thank Peter and Luke for taking the time to answer our questions. Anamanaguchi is currently on a tour promoting her latest album (USA), which she can stream on almost any platform or you can buy a physical copy here. Be sure to tell us what you think in the comments below.

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