The gaming market in France includes several major sectors including that of physical products. In 2019, it recorded an 8% decline with a total turnover of 2.4 billion euros.
The “physical” universe of gaming corresponds to purchases of Hardware PC and Console, physical video games of PC and Console and accessories of PC and Console. All of this spending in France was responsible for 2.4 billion euros in revenue in 2019, a drop of -8% compared to 2018.
The console sector alone accounts for 3/4 of these expenses. It shows a negative trend at -12%. For their part, PC Gaming accessories continue to grow with 200 million euros in turnover. Finally, in terms of physical video games, the Mario and derivatives saga mark the year 2019.
Video games are now one of the activities popular with French people. According to the consumer study by GfK REC, more than one home in 2 is equipped with at least 1 game console at the end of 2019. However, this craze is not at the origin of a dynamic market. Physical interactive recreation shows a declining annual turnover. The press release specifies
Sandrine Vigroux, Director of the Cultural Property Expertise at GfK adds
These two segments posted respective revenues down -23% and -9%. Only the Gaming accessories are doing well. In detail, the Consoles accessories which represent 2/3 of the market in value are not progressing. The positive balance is due to sales of PC gaming accessories, which have generated sales growth of + 24%.
PC Gaming and the Top 10 Video Games
The GfK data highlights that the growth in spending by French people in Hardware PC Gaming since 2016 has slowed down. If the increase was two figures in 2017 and 2018, it is 4% in 2019.
Finally, in the video game market, the Top 10 is still dominated by behemoths. Thus, the FIFA and Call of Duty titles still dominate sales. Pokemon is positioned in 3rd place with its double game Sword or Shield. Finally, the Mario and derivatives saga occupies 5 places in this Top 10, ie cumulative sales higher than those of Fifa.