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Gears 5 It may be the delivery of this well-known action franchise to date, and a good example of this is the participation of Rod Fergusson, creator of the video game, on a panel during PAX West held just a few hours ago. The campaign promises to be apotheosic, without resembling anything seen in Gears of War. Some of the details you have shared Fergusson about the project, which not only belong to the campaign, are the following.
In the first place, we are facing the biggest campaign that the developer has created The Coalition; to get an idea, the Map of Act 3 (see image that accompanies this news) will be 50 times larger than seen at a normal level of the franchise so far. In addition, the horde mode will be deeper than ever and the versus mode will have 11 different modes in the competitive section. The map maker will allow you to build maps for both horde and versus mode, something that will be added later. Further, The Coalition will release new content week after week.
Jack, a drone that will have great prominence in the title, will offer us RPG elements that will personalize us in the face of combat. These elements will be unlocked as the campaign progresses. About Jack, they point out that his strongest skills will be unlockable with a side mission. Another novel aspect is that the combat will not look for us as before, but we can start it before the enemy realizes. The campaign duration will be much longer than the fourth installment, and there will be numerous additional content to meet.
About the movie of “Gears of War" Fergusson explained that it set in "an alternate reality" and that the canon and lore of video games "will not impact the film, and the lore and canon of the film will not impact video games," although the best known characters in the saga may appear.
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