Monster Hunter: World details update 10.11: the arrival of Iceborne

by Kelvin
Monster Hunter: World details update 10.11: the arrival of Iceborne

Areajugones | Your space for video games, movies, series and anime Areajugones | Your space for video games, movies, series and anime – You'll find everything related to PlayStation, Xbox, Nintendo, PC, and all movie, series and anime content

After months of preparation, Capcom has finally taken the big step forward with Monster Hunter: World. In this way, today comes Monster Hunter World: Iceborne to PlayStation 4 and Xbox One, the immense expansion that has been so well received by specialized media so far – due to problems with the distributor, from Areajugones we cannot take part in the ‘party’-. In any case, it is time to review the novelties that this new version implies of the game.

  

To begin, before entering the playable details, we will point out that in PlayStation 4 the expansion will require a download of 33 GBs, while on Xbox One they can complete it with ‘only’ 31 GBs. On the other hand, if we have done with the game version that includes both the base work and the expansion – this only if we did not have Monster Hunter: World to our credit – we will have to face a download of 50 GBs -PS4- and 45 GBs -Xbox One-.

Details and news of the 10.11 version of Monster Hunter: World

New story content

  • A new argument has been added that begins right after the end of Monster Hunter: World.
  • Added the master rank.
  • Added a new base and a new meeting room.
  • Added new areas and local wildlife according to the new story.
  • New monsters added according to the new story.
  • Added new weapons, armor and skills.
  • Talking with your assistant you can receive the set of guardian armor and various objects with which to improve your weapons. These objects will be useful to advance in the initial stages of the game.

New movements

  • New retractable claw.
  • New movements, combos and other additions to all weapons.
  • Now you can fire the sling with any of the unsheathed weapons.
  • New options added to the training zone.
  • Comrades and skill with cachivaches have been increased.
  • Now you can ride on hustlers if you have a good relationship with the Lynyan tribes. The monster hunters can automatically ride to the area you indicate.

New system functions

  • A new vision mode has been added that allows you to take screenshots. You can access the view mode from the start menu, in the "system" section.
  • New parts for characters.
  • The character creation screen now has numerical values ​​that you can specifically assign.
  • From now on you can redecorate your home in Seliana.
  • Now you can also use the radial menu on the base for gestures, poses and stickers.
  • New HUD display options
  • New designs for brigade emblems have been added, in addition to the possibility of modifying already created emblems.
  • Now you can designate brigade sub-leaders.
  • Brigade cards have been added, which are similar to guild cards but can only be distributed by the leader and sub-leader of each brigade. If a player receives a brigade card, he can use it to send a request for access to the brigade.
  • From now on you can buy coupons to create comrade, which will allow you to change the look of your partner.

Main changes

  • The effects of the temporary mantle have been rebalanced and have certain changes.
  • The effects of some skills have been corrected.
  • The effects of some weapons have been corrected.
  • The name of the following ornament has been changed:
    • «Jewel of smoke»> «Jewel of survival»
  • The name of the following skills has been changed:
    • «Expert in herbspores»> «Expert in survival»
    • «Mobility in the water»> «Aquatic / polar mobility»
  • The difficulty for two players has been added to the multiplayer.
    If you start a mission with another player, this difficulty will be selected.
  • Additional spaces for object sets
  • Additional spaces for the team trunk and team sets.
  • Additional spaces for your desired equipment list
  • The research base now has representatives from the forge and the resource center.
  • Now you can create overlay armor in the forge.
  • Some rules for the colors in which the names of the characters are shown have changed.
  • The local fauna will now appear in different sizes.

New usual movements and by weapon

Usual movements

  • By aiming the sling with the weapon drawn, it is no longer possible to change the target monster with the manual camera and the R3 button.
  • It is no longer possible to collect objects (stones, etc.) while you are pointing.
  • The target will be set automatically when you aim the sling, even if you don't have loaded ammunition.
  • From now on you can jump if you press the circle button while holding onto a wall, even if you don't have sling ammo. However, you will not be able to jump if you are aiming.
  • The animation shown when collecting minor traces can be canceled more quickly.
  • Depending on the ability, the maximum scale for the effects of elemental damage or altered states has changed.
  • The maximum scale of elemental damage has been reconfigured. Now, the basic elementary value of weapons is not so low initially, and it can quickly reach its maximum value.
  • The power of knife attacks has increased while riding a monster, thus reducing the time needed to bring it down.
  • Wedge beetles can no longer be used if there is a monster blocking the path.
  • If they knock you down and you have the weapon sheathed, holding down the R2 button will allow you to block with a large sword, sword and shield, spear or spear gun.
  • Fixed a bug that did not correctly recognize the buttons pressed when you stopped aiming with the sling, if you canceled the point by pressing a button after firing the sling and continue pointing with it.
  • Fixed a bug that caused you to get up from small or large demolitions and move to lose your immunity incorrectly.
  • The sling reload animation has been modified to make reloading faster.
  • The sling flash capsules now fire faster.
  • The dodges have been changed after certain movements so that you can now climb small ledges by dodging towards them.
  • Certain movements can no longer be performed while holding down the aim button (with none of the weapons).

Great sword

  • Attack power and elemental damage scale of the loaded pit has been increased, in addition to adding new combos.
  • Loaded pit II: scales of elemental damage and altered states have been slightly improved.
  • Loaded load III: the attack power, the scale of elemental damage and that of altered states have been slightly improved.
  • Strongly charged pit I: attack power has been improved, and the scale of elemental damage and that of altered states has been slightly improved.
  • Tajo loaded strong II: the attack power, the scale of elemental damage and that of altered states have been improved.
  • Tajo loaded strong III: the attack power, the scale of elemental damage and that of altered states have been improved.
  • Actual Charged Pit I: Attack power and damage to monster parts has been reduced, and the elemental damage scale has been improved.
  • Actual Charged Pit II: Attack power has been slightly reduced, damage to monster parts has been reduced, and the scale of elemental damage has been slightly improved.
  • Actual Charged Pit III: damage to monster parts has been reduced, and the elemental damage scale has been improved.
  • Strong horizontal cut II: the scale of elemental damage and that of altered states have been slightly improved.
  • Strong horizontal pit II: the scale of elemental damage and that of altered states have been improved.
  • Horizontal break in jump I: the attack power has been slightly improved, and the scale of elemental damage and that of altered states have been improved.
  • Horizontal pit in jump II: the attack power, the scale of elemental damage and that of altered states have been improved.
  • Horizontal pit in jump III: the attack power has been slightly improved, and the scale of elemental damage and that of altered states has been improved.
  • Tajo in jump I: the attack power has been reduced.
  • Pit in jump II: the attack power has been greatly reduced, and the scale of elemental damage and that of altered states have been slightly reduced.
  • Pit in jump III: the attack power has been greatly reduced, and the scale of elemental damage and that of altered states have been slightly reduced.
  • Gliding attack II: The scale of elemental damage and that of altered states has been slightly improved.
  • Slip Attack III: The scale of elemental damage and that of altered states has been slightly improved.
  • Attack rides head I: attack power has been improved.
  • Attack rides head II: attack power has been improved, and the scale of elemental damage and altered states has been slightly improved.
  • Attack rides head III: attack power has been improved, and the scale of elemental damage and altered states has been slightly improved.
  • Attack mounts I: attack power has been improved.
  • Attack mounts II: attack power has been improved, and the scale of elemental damage and altered states has been slightly improved.
  • Attack mounts III: attack power has been greatly improved, and the scale of elemental damage and altered states has been slightly improved.
  • Attack mounts queue I: attack power has been improved.
  • Attack mounted tail II: attack power has been improved, and the scale of elemental damage and altered states has been slightly improved.
  • Attack mounted tail III: attack power has been greatly improved, and the scale of elemental damage and altered states has been slightly improved.

Long sword

  • The period of natural recovery of the spirit indicator is somewhat shorter.
  • When attacking with a clairvoyant pit, the "bonus affinity" effect will not be activated if you cannot use the spirit indicator. In addition, the impact area and its attack power have been reduced.
  • Fixed a bug that caused spiritual rotation to cause damage from an aura level higher than the current level.
  • Fixed a bug that caused pressing the R2 + X buttons after a spiritual cut to execute a spiritual rotation instead of a clairvoyant cut.
  • The power of the first impacts of the spiritual pit III has been reduced.
  • The power of the fourth blow of the spiritual torment has been reduced, if it hits the monster's head.

Sword and shield

  • It is no longer possible to sheath the weapon immediately after firing the sling with the weapon drawn.
  • Pressing the L2 + R2 buttons after dodging to the side or back will cause you to shoot the sling.
  • The momentum of the impulse has been readjusted after hitting with a backlash to the left, right or behind the player.
  • The animation shown when trying to shoot the sling without ammunition can now be canceled with a dodge.
  • Fixed a bug that sometimes caused the player to block instead of sheathing the weapon, because a press of the R1 or R2 button remained in the buffer after firing the sling repeatedly.
  • Fixed a bug that caused the first shield attack after step back -> loaded attack to spend sharp, when it shouldn't.

Double Swords

  • With some exceptions in certain attacks, the scales of elemental damage and altered states have been reduced.
  • Fixed a bug that caused you to mistakenly launch a lethal rotating dance ball if a roar hit you while jumping off a ledge with an elusive in demonic mode, and fell on the edge of the ledge.
  • Fixed a bug that you didn't have supermature when climbing a ledge.

Hammer

  • Increased power to stun charged attacks.
  • Fixed a bug that caused the resistance to recharge slightly when loading and moving after a dodge.
  • Now you can throw a downward blow after a strong rotating turn.

Bagpipe

  • The angles towards which you can move while you play have been increased.
  • Fixed a bug that caused two notes to be added to the score if you made an attack after unleashing with a glider mantle.
  • The speed of the left reverse, the right reverse, the speed at which you start playing has been increased (including when playing front, back, left and right) and when playing left and right 3 stored notes.
  • The attack power of the back blow has been increased.

Spear

  • You can now run races by blocking (left, right or back) after starting a block.
  • With some exceptions in certain attacks, the scales of elemental damage and altered states have been reduced.

Spear gun

  • It is now easier to launch an aerial lunge after a impale while you slide.
  • It is now easier to launch a loaded shot after a shot.
  • Now the charging time for loaded shots is shorter.
  • The amount of damage caused by a shot loaded with long ammo has been slightly reduced.
  • The amount of damage you cause with a burst fire with normal ammo has been slightly reduced.
  • Broad sweeps can no longer knock players down.
  • Now the serpent nitro charges faster.
  • Now you can make combos from the serpent nitro, after loading it.
  • Now you can shoot and throw lunges following a side shot, lunge or impalement.
  • The hidden effect "Guard Point" (a blockage with the shield that causes stun damage, if you do it just before an attack) has been added to the charging animation of the serpent nitro. In addition, if you have the "enhanced guard" ability, you can also use it with the serpent nitro after blocking.
  • If the serpent nitro does not reach its target, the equipped sling ammunition will fall to the ground.
  • The damage caused by detonation of serpent nitro has been slightly increased.

Ax Sword

  • If while pressing the circle button repeatedly to launch a wild reverse you press a button to chain another attack, the wild reverse will no longer stop (even if you have stopped pressing the circle button).
  • The animation of the retired pit has changed so that you move further back than before.
  • The ax mutation has been added to the sequence of attacks when you land after canceling an elemental shock.
  • Dodge distance to the left and right while in ax mode has increased.
  • Fixed a bug that caused you not to have a supermature while climbing on a boss in ax mode.
  • Now you can perform actions faster after a lower cut in withdrawal.
  • By making a pit and mutation with which you switch to ax mode, you will now move a greater distance forward.
  • The amount of time you have to press the buttons to move from the first impact of a wild setback to a falling pit with the ax has been made more flexible.
  • The attack power of the ax's descending pit has been slightly increased.
  • The attack power of the ax hook has been slightly increased.
  • The attack power of the cyclic hit of elemental shock has been slightly increased.
  • The initial attack power of elemental shock (amplified state) has been slightly increased.
  • The attack power of the cyclic hit of elementary shock (amplified state) has been slightly increased.
  • The attack power of the left hook combo (with the sword) has been slightly increased to double pit.
  • The attack power of the second blow of the celestial burst has been slightly increased.
  • The attack power of the second blow of the celestial burst (amplified state) has been slightly increased.
  • The attack power of the left hook combo (with the sword) has been slightly increased to a double pit (amplified state).
  • The attack power of the elementary shock explosion has been slightly increased.
  • The elemental damage caused by using elemental vials has been increased.
  • The damage caused by the explosion of the final elemental shock has been increased.
  • The damage scale of elemental wild reverse and altered states has been slightly reduced.

Ax loaded

  • The elemental vials of the elementary megashock now disperse less (their impacts are closer together).
  • The loading of vials in sword mode now corresponds better with the animation.
  • The moment when the ax returns to sword mode after an elementary supershock or megashock now corresponds better to the animation.
  • The moment when the vials are consumed during a supershock or elementary megashock now corresponds better to the animation.
  • Fixed a bug that caused pressing the L2 button during an attack with an instant lock, the camera was incorrectly set to point mode.
  • To be able to launch a kickback, you must now press and hold the button for longer.
  • Now you will fall from the overhangs as you should, if you are blocking while falling.
  • The attack power of the rotating pit (pit and ax-to-sword mutation) has been slightly increased.
  • The attack power of the withdrawal block has been slightly increased.
  • The attack power of the ramming attack has been slightly increased.
  • The attack power of the aerial pit (or aerial pit and mutation) has been slightly increased.
  • The attack power of the ax has been slightly increased (with an ax, both from the sword-to-ax mutant blow and from the attack when drawing).
  • The attack power of the falling pit has been slightly increased.
  • Attack power slightly increased.
  • The attack power of elementary shock I has been slightly increased.
  • The attack power of elementary shock II (first impact) has been slightly increased.
  • The attack power of the elemental supershock has been slightly reduced.
  • The attack power of the elementary megashock (second impact) has been slightly reduced, with vials available.
  • The attack power of the elementary megashock (third impact) has been reduced, with vials available.
  • The attack power of the elementary megashock (second impact) has been slightly reduced, with no vials available.
  • The elemental scale of the elemental megashock explosion has been slightly reduced (by using an ax loaded with elemental vials).

Glaive insect

  • It is now easier for kinsecto attacks to impact a monster.
  • If the sharp airstrike impacts on a target while you fall, the moment of impact now occurs at the same time as the animation.
  • Fixed a bug that caused the airstrike to ram and the strong airstrike to ram did not consume resistance.
  • Attack power and airstrike load slightly increased
  • Attacks when riding on a monster now cause further damage as you move from one part to another. The main weapon affected is the glaive insect, as it launches attacks while you move.
  • Attacks when riding on a monster now cause further damage as you move from one part to another. The main weapon affected is the glaive insect, as it launches attacks while you move.
  • Attacks when riding on a monster now cause further damage as you move from one part to another. The main weapon affected is the glaive insect, as it launches attacks while you move.
  • Attacks when riding on a monster now cause further damage as you move from one part to another. The main weapon affected is the glaive insect, as it launches attacks while you move.
  • The bonuses of the kinsects have been increased
    Glaive Skills:
    The cutting bonus has been slightly improved.
    The impact bonus has been slightly improved.
    The elementary bonus has been slightly improved.
    The speed bonus has been slightly improved.
    The speed at which you recover resistance has been improved with the resistance bonus.
    The amount of resistance you recover with the resistance recovery bonus has been slightly improved by calling the kinsecto back.
    The health bonus has been slightly improved.
  • The effects of kinsectos already granted the player some protection so as not to be knocked down, but according to the ability such effects can be increased.
  • With some exceptions in certain attacks, the damage scale of elemental attacks and that of altered states have been reduced.

Arc

  • The pointing distance has been recalibrated to show the critical superrange.
  • Normal level 1 shot: damage to parts of monsters has been reduced, and the scale of elemental damage has been reduced.
  • Normal level 2 shot: damage to parts of monsters has been slightly reduced, and the scale of elemental damage has been reduced.
  • Normal shot level 3: The scale of elemental damage has been reduced.
  • Normal level 4 shot: the scale of elemental damage has been slightly reduced.
  • Powerful level 1 shot: damage to parts of monsters has been reduced, and the scale of elemental damage has been reduced.
  • Powerful Level 2 Shot: The damage caused to parts of monsters has been slightly reduced, and the scale of elemental damage has been reduced.
  • Powerful level 3 shot: The scale of elemental damage has been reduced.
  • Powerful level 4 shot: the scale of elemental damage has been slightly reduced.
  • Parabolic shot level 1-4: Stunning ability reduced.
  • Level 1 perforations: Fixed damage has been reduced, and damage to monster parts and the scale of elemental damage has been slightly reduced.
  • Level 2 perforations: Fixed damage has been reduced, and damage to monster parts and the scale of elemental damage has been slightly reduced.
  • Level 3 punches: Fixed damage has been reduced, and damage to monster parts has been slightly reduced.
  • Level 4 punches: Fixed damage and damage to monster parts slightly reduced
  • Level 3 flying shot (after jumping from a wall): attack power, fixed damage inflicted and damage inflicted on monster parts have been reduced.
  • Level 4 flying shot (after jumping from a wall): attack power, fixed damage inflicted and damage inflicted on parts of monsters have been reduced, and the scale of elemental damage and that of altered states have been slightly reduced.

Light Crossbow and Heavy Crossbow

  • The behavior of the cluster shots has been readjusted. Cluster shots can no longer be detonated while ascending, but only during descent.
  • The pointing distance has been recalibrated to show the critical superrange.
  • The angle of vertical attack of the fan ammunition has been extended
  • Fixed a bug that caused level 1 fan shots to take on various properties, such as more drilling capacity.
  • Fixed a bug that caused piercing shots to fire in directions other than the reticle.
  • Fixed a bug that caused the trajectory of the piercing shots of the crossbow to be calculated incorrectly, causing unnatural behaviors.
  • Fixed a bug that caused the wyvern burst of the light crossbow to detonate under certain circumstances.
  • The resulting ammo number has been increased by creating ammunition of fire, water, ice, lightning, poison and fatigue.
  • The number of pump berries you can have has been reduced.
  • The attack power of normal shot nv3 and piercing shot nv3 has been slightly improved.
  • The attack power of cluster 1, 2 and 3 shooting explosions has been slightly reduced, as well as the damage caused to monster parts.
  • The attack power of Wyvern shots has been slightly increased.
  • The attack power of explosive shots 2 has been slightly increased.
  • The attack power of explosive shots 3 has been slightly increased.
  • The damage caused by fire, water, ice and lightning shots has been slightly increased, and the scale of elemental damage has been reduced.
  • The duration of the cooling period of the special shot of the heavy crossbow has been reduced.

Changes and Adjustments in Skills

  • In Iceborne, in addition to adding new skills, the maximum level of various existing skills has also been increased.
  • The effects of various existing skills have also been modified.
    • Anti poison
      • Previously, this ability shortened the length of time during which you received poison damage. Now, instead, prolong the duration of the intervals during which you cannot receive poisoning damage.
    • Anti stunning
      • Stun duration has been further reduced.
        • Level 1: 30% → 60%
        • Level 2: 60% → 90%
    • Bonus reduction resist.
      • The amount of time it takes to reduce the maximum resistance limit has been further increased.
        • Level 1: 30% → 50%
        • Level 2: 60% → 100%
    • Anti defense reduction
      • Protection against reduced defense has been further increased.
        • Level 1 30 % → 50 %
        • Level 2 60 % → 75 %
    • Anti pests
      • The duration of all elementary pests has been further reduced.
        • Level 1: 30% → 50%
        • Level 2: 60% → 75%
    • Insect expert
      • By knocking down small insects, it will now be easier for you to cut them to obtain materials.
    • Tool expert
      • The cooling time of the tools has been further reduced.
        • Level 1: 5% → 10%
        • Level 2: 10% → 20%
        • Level 3: 20% → 30%
    • Stealth Expert
      • The likelihood of monsters losing sight of the player has been further increased.
    • Bonus dung capsule
      • The likelihood of a monster leaving the current zone after launching a dung capsule has been further increased
    • Dazzle Enhancement
      • The radius of effect of dazzling attacks has been increased
    • Sliding affinity
      • The duration of the ability effect has been increased, and has been activated before
    • Extended poison
      • The duration of poisoning has been further increased
    • Bonus jump attack
      • The power of the jump attack has been further increased
    • Object Duration
      • The ability has been made to affect more objects, such as demon dust, shell dust, cold drinks and hot drinks.
    • Critical state
      • The scale of the altered states inflicted has been further improved when you achieve a critical impact with a large sword, hammer, cleat or heavy crossbow.
    • Critical element
      • The scale of the elementary effect has been further increased when you manage to report a critical impact.
    • Non elementary bonus
      • The maximum attack bonus level has been reduced
    • Bonus Defense
      • With a level 3 or higher, the defensive capacity of the team you carry has been increased by 5% -10%.
    • Heavy artillery
      • The attack power of ballists, cannons and others has been further increased.
        • Level 1: 10% → 50%
        • Level 2: 20% → 100%
    • Stunning Bonus
      • The likelihood of stunning monsters has been increased.
        • Stun Level 1: 10% → 20%
        • Stunning Level 2: 20% → 30%
        • Stunning Level 3: 30% → 40%
    • Tiring Bonus
      • The likelihood of inflicting fatigue on monsters has been further increased.
        • Fatigue Level 1: 10% → 20%
        • Fatigue Level 2: 20% → 30%
        • Fatigue Level 3: 30% → 40%
    • Survival expert (formerly called "expert on herbspores")
      • Herbspores and thawing clouds give players more health in each use.
        • Level 1: 20 to 50 health points
        • Level 2: 35 to 80 health points
        • Level 3: 60 to 100 health points
    • Climbing Expert
      • Resistance consumption has been reduced, and the ability now functions as the retractable claw.
        • The reduction in resistance consumption has changed: 25% → 50%
    • Very sharp / extra shot
      • The likelihood that ammunition or coatings will not be consumed has been reduced.
    • Instigator
      • The affinity bonus has been changed while the ability is active.
        • Level 1: 3% → 5%
        • Level 2: 6% → 5%
        • Level 3: 9% → 5%
        • Level 4: 12% → 5%
        • Level 5: 15% → 10%
    • Bonus weak point
      • The percentage of normal affinity has been reduced. You will receive extra affinity by hurting a monster's weak point, or by hurting a part of the monster and turning it into a weak point (with a retractable claw weapon attack). (The number in parentheses indicates the total affinity after adding the bonus).
        • Level 1: 15% → 10% (15%)
        • Level 2: 30 % → 15 % (30 %)
        • Level 3: 50 % → 30 % (50 %)
    • Affinity bonus
      • The affinity has increased even more.
        • Level 1: + 3 % → + 5 %
        • Level 2: + 6 % → + 10 %
        • Level 3: + 10 % → + 15 %
        • Level 4: + 15 % → + 20 %
        • Level 5: + 20 % → + 25 %
        • Level 6: + 25 % → + 30 %
        • Level 7: + 30 % → + 40 %
    • Low health bonus
      • The defense bonus has been improved, and the attack bonus has been reduced.
        • Level 1: attack + 5% and defense +15 → defense +50
        • Level 2: attack + 10% and defense +20 → attack + 5% and defense +50
        • Level 3: attack + 15% and defense +25 → attack + 5% and defense +100
        • Level 4: attack + 20% and defense +30 → attack + 10% and defense +100
        • Level 5: attack + 30% and defense +40 → attack + 15% and defense +100
    • Aquatic / polar mobility (previously called "mobility in water")
      • In addition to water, this ability now also applies to areas with a thick layer of snow.
    • Fainting Bonus
      • Fixed a bug that caused the effect to continue at the start of an expedition, and now the limit duration is 50 minutes. (The maximum value and the possible number of uses has not changed).
    • Affinity bonus
      • From now on the effect will be activated when the resistance reaches its maximum for a few seconds. After activating, the effects will remain for a few seconds even if you start to consume resistance.
    • Balance Enhancement
      • When the kinsect has extracted 3 extracts, the protection against being knocked down will be further enhanced.
    • Protective finish
      • A blinking effect has been added to the icon to indicate that the effect is about to end.

Other additional details

Since The official Monster Hunter: World website you can find many other additional details for the update 10.11, such as references to objects, comrades, altered states, adjustments in missions and adjustments in monsters. To access all this you just need to use this link.

Monster Hunter: World details update 10.11: the arrival of Iceborne 2

Monster Hunter World: Iceborne will add Rajang with a free update

Monster Hunter World: Iceborne has stepped on the accelerator in these last days before its launch to promote itself as never before. The great expansion developed by Capcom will again offer millions of hunters around the world …

Monster Hunter World: Iceborne, who sees the light today, 6 de septiembre, para PlayStation 4 y Xbox One -enero de 2020 en el caso de los usuarios de PC-, recompensará a aquellos cazadores que ayuden a los novatos a ponerse a la altura por tal de disfrutar del nuevo contenido

Monster Hunter: World detalla la actualización 10.11: la llegada de Iceborne Cristian M. Villa

escort malatya escort bursa escort antalya escort konya mersin escort