Pawel Rohleder, CTO of Techland Publishing, gave a brief interview to NVIDIA where he talked a little about Dying Light 2 and how it differs from the first installment. The game was shown for the first time in the last E3 and attracted attention for its world, playability and improved graphics compared to the first installment.
According to Rohleder, the map four times larger than that of the first Dying Light which is saying a lot since it was large at the time of its launch in 2015. However, it also made it clear that this was not the most important thing but how the environment would change around us depending on our decisions.
And it is that Dying Light is an open world title but it is also an action RPG so in addition to a real-time dynamic combat, we will also have to make decisions through dialogues as happens in The Witcher 3, for example. Apparently, some decisions will make some regions available and others not, so the map size will ultimately depend on our own actions.
“Every decision we make will have an impact on the world. So, for example, we have several versions of the map in certain areas, and the world is huge, so the challenge will be even bigger. These changes will also be reflected in navigation and artificial intelligence. ”
There will be many combinations of decisions so the idea is that the map is different in each game and that each person has a different city map. Last month they showed around 30 minutes of playability where we could see that there was a lot of working life on the roofs of the buildings, something that can change if we decide something that affects the lives of these people.
Below we leave the 30 minutes of gameplay that now make more sense with the words of Pawel Rohleder, we also leave your interview with NVIDIA. Dying Light 2 will arrive on PlayStation 4, Xbox One and PC in 2020.