Tokyo 2020 Olympics will feature eSports, 5G and virtual reality by Intel

by Kelvin

Intel to host Tokyo 2020 Olympics with Street Fighter V and Rocket League eSports Tournament

THE Intel is investing heavily in digital technology for Tokyo Olympics 2020 and will broadcast the tournaments of eSports during Olympics, in partnership with ESL. Street Fighter V and Rocket league have already been confirmed, with qualifiers starting in the first half of 2020, where all countries in the world can participate, with highlights to Brazil, Australia and India.


The company started this project in 2018 with his collaboration with the 2018 Winter Olympics in PyeongChang, South Korea, and now wants to raise the conversation about how technology will be infused into Olympics. The main pillars that the company want to offer are Compute, Connect and Experiencesaid Rick Echevarria, Vice President of Sales and Marketing and Group Program General Manager Intel Olympics, at a news conference.

Street Fighter V and Rocket League at the Intel World Open at the Tokyo Olympics.Street Fighter V will be one of the games that will be part of the Intel World Open at the Tokyo Olympics.

Intel World Open 2020

A live qualifying event will take place in Katowice, Poland in June and will determine which teams will advance to the tournament. eSports which runs from July 22 to 24, 2020, leading to the Tokyo 2020 Olympic Games. The live finals in the Tokyo Olympics will receive fans at the Zepp DiverCity. THE Intel will provide all the technology to all live events from the Intel World Open, from gaming PCs powered by its powerful Core-i7, to broadcast PCs and the complete infrastructure of backend.

Intel World Open Video Presentation – Tokyo 2020

The tournaments Intel World Open will have a total prize pool of $ 500,000 and the broadcast aims to show the emotion and influence of eSports. The change is interesting for the company, which is at the same time sponsor of the Olympics and great defender of eSports.

According to Mark Chang, manager of Intel Gaming, the company is working in partnership with ESL and the developers Capcom, Psyonyx and Epic Games to organize the tournaments, and more details about the Intel World Open 2020 will be released soon.

High technology at the Tokyo Olympics

The company will also create platform-based innovations. 5G, artificial intelligence, immersive media and eSports. One of the technologies that is likely to prove controversial is facial recognition. In the name of security, processors Intel and the systems of NEC work on face recognition technology NeoFace, which will be used to identify more than 300,000 people in the Tokyo Olympics. This includes athletes, volunteers, media, and other staff at various entry points to venues and accommodations such as the Olympic Village.

Echevarria said the technology could prevent identity fraud and reduce the wait time for identity checks. It is unclear whether there will be an exclusion system for people who do not want their faces registered for security reasons.

THE Cisco will be the official local partner for networking equipment and plays a key role in connecting and securing Tokyo 2020 Olympic Games. Connecting 42 competition venues including the Olympic Stadium and other venues such as the athletes' village, organizing committee headquarters, broadcasting bases and hotels.

Intel's 3D Athlete Tracking (3DAT) at the Tokyo Olympics in 2020.Intel's artificial intelligence solution for the Tokyo Olympics scans athletes in 3D to generate data.

THE Intel will also use the 3D Athlete Tracking (3DAT), an innovative computer vision solution that uses IA to enhance the viewing experience for Olympic fans with insights near real-time and overlay views during sporting events. Developed by the company and staying in datacenters architected by the company in the cloud infrastructure of Alibaba, O 3DAT, in partnership with Olympic Broadcast Services (OBS), uses four highly mobile cameras mounted on pan tilt to capture the shape and movement of athletes and then apply pose estimation algorithms, optimized for processors Intel Xeon, to analyze the biomechanics of athletes' movement.

The system transforms this data into available transmission overlay visualizations during 100 meter dash repeats and other race events.

THE Intel will also use virtual reality for training. O International Olympic Committee (IOC) and the company are collaborating to define and implement solutions that combine the experience of IOC and the company's technical expertise to support the organizing committee to become operationally ready. Virtual reality training will be used to create an immersive learning experience for top managers at competition venues.

Intel VR at the Tokyo Olympics 2020Intel plans to implement VR for use by Tokyo Olympics officials, and other functions.

The training system VR gives Intel improves training effectiveness with a more realistic learning experience for feedback more accurate and objective. Virtual reality can reduce costs and increase training efficiency. The training will also include the creation of digital versions, sometimes known as “digital twinning”, which can open many opportunities to unleash the power of data for training, planning and simulation of various situations.

THE Intel used IA to create the official "beat" of Tokyo 2020. Musical sounds were created from a variety of 1,000 different sound samples based on the themes of “sports”, “Japanese culture”, “everyday life” and “nature”. THE Intel Artificial Intelligence Solution created 5 different rhythms based on these samples. This beat consists of two parts: call (base rhythm) and response (response rhythm). The audience will hear the call part and follow the answer part to clap their hands.

Intel demonstrating the concept of # 2020beat

THE Intel is working with the Tokyo Organizing Committeeto use venues that include live theaters that will encourage athletes to maximize their performance, creating excitement to do their best with # 2020Beat.

This partnership of Intel with Olympic Games Tokyo can transform the way the event is held, and especially the way the event is accompanied by spectators around the world. May this be the first step for many toward increasingly technological and immersive events.