Vampire: The Masquerade – Coteries of New York It will be a text adventure with a strong narrative component. The developer Draw Distance He has shared some details regarding the playable mechanics that will intervene in this vampire epic. The main thing, of course, is the ability to choose between multiple decisions that will make history go by what you take and be more dynamic.
It's a bit what is always promised in this class games, that everything has consequences and that the plot it won't be twice the same. Normally I am skeptical, but I want to believe that in the case of a veteran of the role as Vampire is, there will be quality in that sense.
As for the argument, we will control a newly embraced offspring while living an intense conflict between the clans of the Camarilla and the anarchists of New York. We belong to the former, but in our hands it will be an enemy with the latter or help them. It also depends on the clan we choose we will have some disciplines or others with which we can influence the rest of the characters.
The most interesting thing is that, although it will be a title in which we will be reading all the time, it includes some characteristic systems of the role-playing game. Is he hungry, or the need for vampires to feed on blood every night; the humanity, which is a kind of moral guideline that governs our actions; and the masquerade which gives its name to the game, by which the offspring should never be discovered by humans. I'm curious to see how this will be implemented.
The study states that both the setting and the mechanics are based on the fifth edition of the role-playing game. East Coteries of New York will arrive later this year to PC and Switch. A good way to sharpen the fangs for Bloodlines 2, the flagship of the franchise that will be released in spring 2020.
Vampire: The Masquerade – Coteries of New York advances its mechanics and history